Cave Environment

Environment & Level Designer
Overview

This project was inspired by real cave environments and the sense of scale found in games like Uncharted. I tried to create a space that felt cold and rough through stone, yet full of life with a striking tree as the visual centerpiece. I handled every part of the level, from layout and landscape sculpting to foliage, lighting, and overall atmosphere.

The goal was to use composition and lighting to guide the player’s eye and create a distinct mood.